Artificial Animals for Computer Animation

Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto.

Artificial Animals for Computer Animation

After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals –humans and other primates –remains elusive; However, the research documented in this monograph achieves nothing less than a functional computer model of certain species of lower animals that are by no means trivial in their complexity. Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto. Tu presents “arti?cial ?shes”, a rema- able computational model of familiar marine animals in their natural habitat. Originally conceived in the context of computer graphics, Tu’s is to date the only PhD dissertation from this major sub?eld of computer science (and the only thesis from a Canadian university) to win the coveted ACM award.

More Books:

Artificial Animals for Computer Animation
Language: en
Pages: 182
Authors: Xiaoyuan Tu
Categories: Computers
Type: BOOK - Published: 2003-06-26 - Publisher: Springer

After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals –humans and other primates
Artificial Animals for Computer Animation
Language: en
Pages: 196
Authors: Xiaoyuan Tu
Categories: Computers
Type: BOOK - Published: 2014-01-15 - Publisher:

Books about Artificial Animals for Computer Animation
Artificial Animals for Computer Animation [microform] : Biomechanics, Locomotion, Perception, and Behavior
Language: en
Pages: 346
Authors: Tu, X. (Xiaoyuan)
Categories: Computers
Type: BOOK - Published: 1996 - Publisher: National Library of Canada = Bibliothèque nationale du Canada

Books about Artificial Animals for Computer Animation [microform] : Biomechanics, Locomotion, Perception, and Behavior
Technologies for E-Learning and Digital Entertainment
Language: en
Pages: 974
Authors: Kin-chuen Hui, Zhigeng Pan, Ronald Chi-kit Chung, Charlie C.L. Wang, Xiaogang Jin, Stefan Göbel, Eric C.-L. Li
Categories: Computers
Type: BOOK - Published: 2007-07-17 - Publisher: Springer

This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual
AI for Games and Animation
Language: en
Pages: 288
Authors: John David Funge
Categories: Computers
Type: BOOK - Published: 1999-07-22 - Publisher: CRC Press

John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, imag